Go to Mystery Train if you’re not already there. Then, walk over to the guy pushing hard on something. Can you believe it? It’s Thomas Edison! Talk to him. He wants you to help him with his ramp. So… do it! This is the order to make the ramp work (smallest to tallest, left to right):
And… Yay! For being so nice and helping him, you get a Train Ticket! All aboard!
So, get on the train, and you’ll get to talk to and meet lots of people, many of which are famous! However, be sure to speak to this guy. It’s George Ferris, inventor of the Ferris wheel.
Oh no! The wheel isn’t working! He’ll give you a Telegram message.
Now go left to meet more people. Be sure to talk to everyone! Enter Susan B. Anthony’s cabin, and she will give you a Women’s Suffrage Pamphlet.
Keep going left, and pick up the Pencil on the table in VIP Car 2.
Also, enter Mademoiselle Moreau’s cabin and she will give you a Le Monde newspaper.
Finally, go meet Mr. Edison. He got his machine ready, and wants to test it out! And then… It’s working! But disaster strikes. Because just as he leaves to get the reporter… The train curves, and goes into a tunnel. And momentarily, the light is gone! And when th light is back, the machine is stolen. Then Mr. Edison comes back…
And so… you’re on the case. Talk to the New York Times reporter. Apparently Twain has a secret compartment. Go over to Twain’s cabin, and when you talk to Mark Twain, he gets… quite suspicious when you mention the secret compartment.
So tap around the walls, to find the different sounding wall. It’s the one that’s third from the left on the second row, and when you click it, it’ll go “THUMP!”
It turns out it was just a manuscript of The Adventures of Huckleberry Finn that Twain was working on. Oops. But then, suddenly, the train stops.
Once you get out, talk to the reporter. He says that he heard someone running outside of Edison’s door! He might have left a clue…
Go ask more people around. Again, talk to everyone – you can start from the right, all the way, and work your way to the back of the train. Susan B. Anthony says that Tesla has been locked in his cabin the whole time.
Gustave Eiffel said that he heard a cabin door open and close when the train went into the tunnel that could’ve been Tesla’s, and Erik Weisz doesn’t think disappearing is too difficult.
Well, remember what the NY Times reporter said about hearing someone outside Edison’s door? Sure enough, when you go check, you’ll have a new clue: the floor is covered with prune juice!
After discovering the prune juice, you can start the questioning all over again. Not much information is revealed, except Edison says the prune trail seemed to lead to the coal car. Le Monde Reporter (whom I call Frenchy) says a similar thing. Now go to the dining car further left.
When you talk to the Porter, he/she (the porter is supposed to look just like you) throws the order sheet away, saying that orders are confidential, and then he/she will walk away. So open up the Porter’s Notepad that gets left behind, and using the Pencil, check for an imprint.
Apparently, Tesla ordered the prune juice. But he won’t talk to you. So go take a look at his luggage.
There are coal smudges on his trunk, and when you lean down, you get attacked by a pair of scissors. If they really wanted to get rid of you, they would have attacked with something more, uh, powerful. But this is Poptropica!
Anyway, you get the Scissors, and now you start asking again.
The Coal Man says this:
But for now, skip asking everyone. Just go straight to the Porter. And the Porter confirms that, yes, the Coal Man did get something to drink.
Now go to the luggage cart, and Frenchy will be right there. Talk to her. She says the key might be in his cabin, the key to Tesla’s trunk. But you can’t get in, so she tells you to go dress up as the Porter. So, go to the Porter’s closet, get the Porter’s Outfit, and put it on. Now go to Tesla’s room.
Once inside, he says he wants a prune juice refill. So walk to his drawers, and pick up the prune juice. Refill, refill. Then he’s got to go to the bathroom. And you’ve got to find the key!
The location of the key varies. But first, you have to click everything else. The key will be in the place you click at the last moment, just before Tesla re-enters his room. And then, when you’ve got the Luggage Key and Tesla comes back, you can leave.
Go to his trunk, and use the key. The device is in there! Frenchy will call the guards, and Tesla gets dragged away… and you go tell Edison.
But.. oh no! Edison plays the device, and Tesla was on the other side of the train when this thievery happened! You’ve caught the wrong person! *GASP* You’ll get the Grainy Picture.
After Tesla had been arrested, Edison says that the device was rolling and it might’ve shown an image of the real thief. However, the only person that ended up there was Tesla, just chilling in a train window… on the other side of the train. Which means…
You have to go talk to Tesla. But you can’t go through the coal car because a guard is blocking the way. Instead, you have to go ON TOP of the train! But how? Ok, go to the luggage car, climb up the luggage and go up through the trapdoor.
Go up. Now you’re on the top of the train. Duck whenever the red on the right side of the screen is more up, which means a tunnel is about to pass by. And jump when the red is further down, which means a sack is about to get in your way. Make your way to the right until you see a hatch. That’s the coal car, which Tesla is in, all chained up.
Talk to him for a while. He’ll say that he had left behind something important in his cabin. And then he’ll ask for something to write with. Click use on the pencil, and he’ll draw a Sketch of Tesla’s Cabin like it was before he got captured.
Exit the coal room to the right. The guard will ask what you did, and you’ll lie saying that nothing’s up. Go to Tesla’s cabin and notice that the briefcase by Tesla’s bed is open. Click on Tesla’s sketch and once the screen opens up, click use. Click on the pencil and finally click on the briefcase to make a circle around it.
Go back to Tesla the way you did before. Talk to him, telling him that the briefcase is open and all. He’ll start to worry, because something important is inside. And he has no idea how the case was unlocked.
Um… Tesla… Poptropicans don’t really have necks.
Moving on… exit the coal car and go into Erik Weisz’s room in VIP Car 1. Ask about the briefcase, and he’ll start acting weird. You’ll get a clue about his odd behavior.
Go to the New York Times reporter (he’s near Mark Twain’s room in VIP Car 2) and ask about Erik Weisz’s odd behavior. He’ll show you a New York Times Article with a guy who looks familiar: Erik Weisz = Harry Houdini!
Go back into Houdini’s room and move to the right to the right to pick up the Lock Pick Bag. You’ll confront Weisz for being Houdini and he’ll escape through the hatch in his room.
Follow him! Which means… more top of the train traveling. Making sure to avoid the obstacles, go to the left until you see an opening on the red cart.
(this is where he fell through)
Once you land on that cart, you’ll automatically go through the cart into the junk room. You’ll hear a “blub blub” coming from inside those weird curtains. Use the scissors to reveal Houdini trapped in a water tank. But this is no trick: He can’t get out!
Now, you need to pick those locks, fast. Line up the things using the appropriate shaped pick and line up the line to where the color of the lock thing changes. The first one is easy because the locks are in order, but the others are all mixed up. Take your time to get it right, while still going quick.
Once you get Houdini out of there, you’ll accuse Houdini of being a thief. However, he’ll reveal that he’s trying to solve the mystery, just like you are.
Finally, he’ll say to talk with Tesla AGAIN and find out what he is hiding. He’ll disappear (literally) and you need to go on the roof. Again. Go all the way to the luggage room or Houdini’s room (either way it’s fine, but it’s quite a distance from here) and jump up to the hatch.
Go back to the coal room, via the train top, and talk to Tesla. He won’t talk until you free him. Use the lock picks again and he’ll tell you what was inside the briefcase: the transformer designed to power the ferris wheel. He’ll give you a Transformer Sketch. Go back to VIP Car 2 and talk to Mark Twain in his cabin. He’ll say this:
Ok, now go to the left until you reach the Pinkerton car. You have to be swift to avoid the traps. Jump up the boxes and jump over the first gap and fall down the second gap. Move quickly to the left and exit the Pinkerton car.
You’ll end up in the last boxcar where ANOTHER famous passenger is. And who is it?
Grover Cleveland… that guy who became president twice, right? Pick the second dialogue option, and Cleveland will help you piece the clues together. When he pauses, here’s the order in which to click the pictures: prune juice, coal marks, luggage key, briefcase, transformer.
Once the long conversation is over, go and get to that luggage room. Fortunately, the Pinkerton guard has moved the traps out of the way for you, so you can navigate easily. Keep going until you reach the luggage room. Use the key once again and click on the white cover on the case.
So… it’s either “Frenchy” or Gustav Eiffel. Talk to Eiffel, and he’ll say that he’s French, but there’s a lady’s handkerchief in there, so it’s… *dun dun dunnn* “Frenchy”. After the talk, you will arrive at the fair. Now to get off and stop her from destroying the transformer.
So… she’s only doing this for her country’s reputation? Oh wow. She will run off and you got to go after her. Once you reach the first area, you’ll see her cry to the guards and do a pity cry emote to get them to go after you. WHAT A DRAMA QUEEN!
The guards will chase after you now. Quickly go up to the podiums and wait for the first lion to be fed. Once it’s chewing, jump on its nose. Do the same with the rest of them. You’ll land on a platform. Quickly jump onto the bouncy window awnings and avoid the flames and sharp swords being thrown around. You’ll come across a sleeping Poptropican using a snake flute, and a snake going up and down. Jump up on the snake’s cap, then go left.
You’ll accidentally interrupt a dancing show, and you’ll experience one of many Poptropica firsts… these girls twirl!
Once you get on the ledge, you’ll see Frenchy at it again… she’ll pity-cry to the guards, and she’ll even throw in the laughing emote as well.
Now, get on the totem poles. Jump from totem pole to totem pole, trying not to fall to the ground. Once you get to the fourth one, the guards will shake one of the totem poles and knock them over, causing a domino effect. Go left – now!
(notice that the weather is starting to look iffy… are we at another Poptropican first here?)
You’ll see Frenchy jump up the Ferris wheel. Follow her by climbing ropes and jumping up platforms. And it’s raining. Great. Umbrella anyone? Anyone? No? Just get back on topic? We don’t care for these Poptropica firsts? Ok.
(Hey, watch the lightning! I’m having a confrontation here!)
Once you get up to platform #13, Frenchy will push a crate to push your platform down a notch.
Jump up the roof of the platform… and swing a rope thing across. O_o Yet ANOTHER Poptropican first!
You’ll land on the other side. Climb up more ropes and jump on more ferris wheel cars. Once you reach the roof of a damaged cart, Frenchy will throw Tesla’s transformer.
Quickly jump on the rope and swing. You’ll grab the Transformer and land on the other side once again. Jump up some more carts and corner Frenchy. She’ll be startled by a lightning flash and fall… into a water tank?
Talk to George Ferris and give him the transformer. Finally, talk to Grover Cleveland and he’ll reward you with the Island Medallion and credits to spend in the Store.
Congratulations, you’ve completed Mystery Train Island! Case closed. :D
Looking for more walkthroughs? Check out our Island Help page! :)