Oh no. Your blimp has appeared on some type of oil crane. Don’t worry, just go to the control room. Talk to the girl with the glasses and say “you can count on me.” She’ll have the chopper give you a lift.
Now exit the control room and a helicopter will arrive below you. Hop on and the helicopter will take off, but soon you will be heading straight into a thunderstorm! Since it can’t land, you’ll have to jump off of it. But before you do that, the pilot will give you a walkie-talkie. You jump out.
Your parachute will open, and you will need to guide yourself to safety. Watch out for clouds, which will slow you down. Also, avoid the lightning, because they could hit you and burn your parachute. Continue gliding until you reach flowing water.
After you survive, swim to shore and climb up the rocks and ledges until you see a tower. When you reach the top, a camera is looking at you. Get under it and let it look at you without moving for a few seconds, or break the camera. A door opens in the wall! Go inside. You will be in the Erewhon Prison for Supervillains. (Fun fact: Erewhon is an anagram of “Nowhere”!)
Once inside, go to the guard on the right. Ask the third question. He says it’s your life. You jump on a moving floor and the machine x-rays, scans, disinfects, dries, and takes a mugshot of you.
Go right and enter the guard room. Go all the way to the right to Dr. Jupiter’s elevator and push the up button. Step into the elevator. While going up, you’ll pass Copy Cat, Mr. Silva, Sir Rebel, Crusher, El Mushachio Grande, Ratman, Betty Jetty, and Gretchen Grimlock – a variety of villains encountered on previous islands.
When you get to Dr. Jupiter’s lab, he says you are about to participate in the greatest scientific experiment ever known to Poptropica. All the villains are asleep so you have to enter their minds and remove what turned them evil.
NOTE: You will need to go back and forth between dreams in order to obtain the items you need from someone else’s dream, for someone else’s dream. This guide lists them in an order that should hopefully minimize the hassle as much as possible.
Captain Crawfish’s Dream, Part 1 of 2
Items from Captain Crawfish’s dream
- Grog Brand Turpentine (Get the Green Key for the Green Box) – Mix it with Empty Sprayer to get a Filled Sprayer.
- Stopwatch (Get the Orange Key for the Orange Box) - USE: To freeze time in Binary Bard’s dream.
(TIP: Don’t disturb the sleeping Captain Crawfishes!)
First, get the Brown Key above from where you come in. Then go to the bottom, and unlock the Brown box. You get a Stopwatch, which you will need in Binary Bard’s dream. Then get the Green Key above you and open the Green box at the top level. It gives you the Grog Brand Turpentine which you should use to fill the Empty Sprayer from Dr. Hare’s dream (see below). Exit the dream for now, because you will need the Shrinking Potion from Black Widow’s dream to continue.
Dr. Hare’s Dream, Part 1 of 2
Items from Dr.Hare’s dream
- Empty Sprayer – USE: Mix it with Grog Brand Turpentine to get a Filled Sprayer.
- Filled Sprayer – USE: To clean Black Widow’s paintings in her dream.
There are three parts. The first is easy – start pickaxing all the way to the right, and avoid the ants. (TIP: To kill the ants, click on the ants and the pickaxe, and diamond drill kills them.)
The second level is a little trickier because now they have blue ants that can break the walls. Try to avoid them. Continue to dig down until there are no more layers of dirt for you to dig through. Toward the middle, you should see an Empty Sprayer bottle. Take it, and now leave the dream because you need the Diamond Drill from Binary Bard’s dream to continue. Click on the tile marked “Surface” to go back up and exit the dream for now.
Black Widow’s Dream
Items from Black Widow’s dream
- Shrinking Potion - USE: To get into the model ship in Captain Crawfish’s dream.
- Crystal Key - USE: To open the door in Binary Bard’s dream.
First, use the Empty Sprayer from Dr. Hare’s dream and mix it with the Grog Brand Turpentine from Captain Crawfish’s dream to get a Filled Sprayer. Then take the Filled Sprayer out of your items.
Click on Black Widow and ask the first question. Then hop in the Picasso painting (“Three Musicians”) that says UGLY. You have to clean the painting from the vandalism. Avoid the spiders! Take the Shrinking Potion (needed in Captain Crawfish’s dream) at the top left corner.
Housework – UGH!
Go to the next painting, “Starry Night” by Van Gogh, which has the word TRASH vandalized on it. Clean that one from vandalism too. At the top right corner there is a Crystal Key. You will need it for Binary Bard’s dream.
Go to the third and final painting, “Water Lilies” by Monet, and clean the vandalism there that says NOT ART.
Now to melt Black Widow’s painting. Keep spraying the painting of her, which is between the Three Musicians and Starry Night paintings. Avoid the spiders Black Widow as she attempts to chase and hit you.
When the painting melts, the Paintbrush Totem will be revealed and you’ll exit the dream.
Binary Bard’s Dream
Item from Binary Bard’s dream
- Diamond Drill - USE: In Dr. Hare’s dream to break through the diamonds.
On the first door use the Stopwatch from Captain Crawfish’s dream to stop the door from opening and closing. Do the same thing with the second door. At the third door, you have Merlin attacking you, which is a little trickier, but the Stopwatch freezes him. Next it’s the mouse. To the right, there’s a big wall. Lure the mouse to the wall and use the Stopwatch to freeze it, then hop on the mouse over the wall. Enter into the next room.
The next part has these big spikes, so you have to freeze time to jump on them.
The first spike is fairly easy. Let the spike turn until it almost reaches the right side, use the Stopwatch on it while it’s facing up so you can jump on it, then jump on the platform above.
The second one is harder. The last moved from left to right, now it moves up and down. (TIP: You don’t have to freeze this one. Just time it right to make sure the spiked ball is going down while you jump as far as you can to the right).
Run by the first of the third spikes. The second part of the third spikes are harder because the spikes cross each other. Make sure they end up like this.
The fourth is pretty easy, just freeze it and jump up as high as you can. For the fifth, they have three in a row and you have to time it right to get to the top left corner. Wait until the bottom one is to the right, then keep jumping till you reach the top left. (WARNING: This might take a couple of tries.) For the sixth, go by it first, second, and third to get the Diamond Drill, which you’ll need for Dr. Hare’s dream. Freeze the spike closest to the Diamond Drill, then try to hop in this.
To open the door you need the Crystal Key from Black Widow’s dream. Binary Bard becomes his old self again. Use the clock to shock him 3 times. Freeze time when the clock reaches 12:30, 3:45, 6:00, 9:30 etc. (whenever the hands stop and spark) Then Binary Bard’s Astrolabe Totem falls out.
Dr. Hare’s Dream, Part 2 of 2
Now that we have the Diamond Drill from Binary Bard’s dream, we can use it to continue through Dr. Hare’s dream and get his totem. Make your way to the third level of the mine. Use the Diamond Drill to help you.
For the third level, you have to use the Diamond Drill for the whole thing. Also the blue ants are there, instead of the red ants. To get the totem, start out to the left, then work your way down until you reach here. Drill through the bedrock surrounding the golden carrot tip.
Like the picture shows, the totem is to the right of Dr. Hare. Drill through the rocks next to him to get the Golden Carrot Totem. Now you can click on Dr. Hare to leave his dream.
Captain Crawfish’s Dream, Part 2 of 2
Go to the model ship located on the top right and use the Shrinking Potion from Black Widow’s dream to enter it. While you’re inside the model ship, be careful not to wake the sleeping Captain Crawfishes. There will be two boxes, each with a side you’ll need to close. Wait for a sleeping Captain Crawfish on a cannon to slide into the box, then click on the side door of the box to trap it.
After you close them both, make sure the Captain Crawfish closest to the cannon at the bottom will not be hit with the cannonball. Then fire the cannon. The cannonball will break the glass, and you’ll have Captain Crawfish’s Model Ship Totem. Now exit the dream.
The Final Showdown
After you finish getting all the items, you give them to Dr. Jupiter, who turns out to be Zeus! (Another fun fact: Jupiter is the Roman version of the Greek god Zeus.) The screen darkens, and clips of Shark Tooth, Mythology, and Mystery Train Island show that these islands have been destroyed!
When you arrive in the ocean, Poseidon gives you his trident and you’ll have to fight Zeus. Zeus has the four totems on the Statue of Liberty. The goal for this fight is to remove the totems from the Statue of Liberty… so now we’re at New York City.
(Thanks to Brave Tomato for the walkthrough and pictures on the Zeus battle!)
Empire State Building: Percy Jackson reference FTW!
The totems give Zeus powers that he didn’t have before, relating to a specific villain. And then of course, he has his usual thunderbolts. This time around, he’s also gathering pink clouds, like you! Zeus has 3 attacks in the first round:
- Thunderbolts: This is Zeus’s default power. He shoots thunderbolts at you and you simply have to dodge them.
- Meteor Shower: This is the power the Binary Bard’s totem gave to Zeus. Meteors will fall from the sky, and you have to avoid them. Simple enough. When you destroy the Binary Bard’s totem, Zeus no longer be able to use this attack.
- Cloud Cannons: This attack uses Captain Crawfish’s totem. Clouds in the shape of cannons will shoot at you. As usual, avoid em! When you destroy CC’s totem, Zeus will no longer be able to use this attack.
Before you start attacking Zeus, you’ll need to get rid of the totems first. One is inside of the torch, one is inside where Zeus’s lightning bolt medallion is on the statue, one is at the base of the statue, and the other is off to the side. Shoot at those areas repeatedly and don’t stop until the totem pops out and falls. Don’t leave something hit unhit for too long, because Zeus can come over and repair damage.
After you get the totems out of the picture, start attacking Zeus! This might take a while, depending on how many pink clouds Zeus has. Avoid his thunderbolts. After he loses his last pink cloud, he scoffs that he doesn’t need totem powers to defeat you, ’cause he is the Greek god of thunder! Yeah… like we needed reminding.
Zeus will go into the statue and kinda… possesses it I guess. Now, giant lightning bolts will shoot out of its eyes.
Keep shooting for the eyes until he is forced to come out. He sighs “Not again! I was so close!” Then he falls down.
You’ll end up back at the prison, and Zeus is in one of the sleep chambers now. For your heroic efforts, one of the security guards will reward you with the island medallion!
Congratulations, you have completed Super Villain Island!
(Thanks to Fuzzy-B for the members-only bonus quest walkthrough!)
The prison has gone into lockdown and a guard is trapped in a cell! The only one who knows the override code is Zeus. Enter the dreams of one of Poptropica’s mightiest villains and recover that code!
The Super Power Island Villains have kidnapped a guard and you need the access codes that are in Zeus’ mind, but he is asleep! You must go into his mind and find the code one letter at a time. Once you are in his dream, the colors will be in negative and the controls are all backwards.
The first area is the Labyrinth. You just run around each corner and dead end until you find all of the pieces in that room. Once you have found all of the pieces in that room, you are transported to the next area.
Now you must be careful because Zeus is flying around. Search around for the next pieces, and you will then be transported to the last area. Once you find all of the pieces here, you wake up and give the code to a security guard. Zeus’ override code is “Z3USTH3GR34T” – Zeus the Great.
In return, you are given the members-only Dream Guardian costume! Enjoy! That’s the end of the bonus quest.
Looking for more walkthroughs? Check out our Island Help page!