Welcome to Mocktropica – an adventure of Poptropica’s management mishaps and fourth wall breaking! You’ll find yourself in front of Poptropica HQ with odd glitchy music, barking hydrants, an unfinished scenery, and potted plants turning into cupcakes. Um… this does not feel right. At all.
Talk to the woman in green standing outside Poptropica Worldwide Headquarters. She’ll explain that Poptropica is under new management and they fired almost all of the Creators and slashed the budget.
Once you both realize she’s the Random Poptropican who tells you what’s wrong, go inside Poptropica Worldwide Headquarters. Inside, head left and talk to the guy with the glasses. He’s the focus tester who asks kids what they want so he can make them happy and therefore make money. Talk to him and he’ll give you a piece of Cake.
Next, go up the elevator to visit the various floors, and be sure talk to all the people there. On the second floor is the safety inspector; the third, the obnoxious ad sales lady; and the fourth, the frugal resource manager who comes up with ridiculously cheap island ideas like these:
Some of these islands sound interesting, I wonder if they will ever come out with these islands? Or are they just ripping off of some islands we’ve already got?
After visiting all the floors, leave the building and come back in. The girl from earlier tells you that everyone is in the basement, and unlocks the door for you. Once inside, talk to everyone, then talk to the girl with frazzled blonde hair, and ask if you can help. She’ll send you on what’s totally a fetch quest, despite claiming otherwise.
She wants you to find some of the employees and will give you their (three!) ID Badges. Go to the computer to the right of her and move the buildings around in the island editor (doesn’t matter where). Leave the basement, and once you’re upstairs, you’ll see the focus tester again, who will now tell you about this “achievements” feature he’s implementing. Also, if a pop-up ad randomly shows up, just click on it to get rid of it. They’ll show up from time to time.
Now, leave the building and head right towards Ephraim University. You’ll probably earn some useless achievements along the way.
Once you reach the university, go inside. You’ll see one of the employees that you’re supposed to bring back to Poptropica HQ. He’s the professor and writer, Max McPatrick. Talk to him and he’ll show you the poem… while an ad is bouncing around. Click on that ad multiple times and you’ll end up accidentally burning his copy. Oops. Well, he says that he’d return if you got him some soda (that will come later in the walkthrough).
Head back to the Poptropica HQ basement and click on the second computer to the left where it says “Island Maker Home Edition”. Click to change the mood from “grumpy” to “happy”. Don’t forget to save!
After that, leave the building, and head right to the cheese factory. Because you changed the mood, the guard will let you into the building. Once you go inside, hop up to the second floor. One of the people you need to bring back to Poptropica HQ is there – Lance Pitcher, the designer.
He says he doesn’t want to leave, though, because his current job is stress-free. When you leave, he’ll give you some Cheese Curds.
Leave Grunwald’s Cheese Factory and go back to Main Street. Click on the medallion-wearing boy and press spacebar. The Narf pet will chase after him. Now go back to the cheese factory and you’ll find that the Narfs are multiplying!
The boy will run back to Main Street, so follow him, and he will run to the cliff (Mt. Funshine). Follow him there. Throw a cheese curd into the chasm and all the Narfs will run after it, filling up the chasm, allowing you to cross.
Once you cross, climb the mountain, and grab the Climbing Axe. After you get the pickaxe, go down the mountain and head over to the cheese factory. Haha… time to teach the cheese curd guy a lesson-
BUT WAIT! You are pulled over by the focus tester, who has yet another bad idea: PopCoins! That you have to pay for certain things – including leaving Main Street.
Go into PopHQ and to the development basement. Click on the monitor to the farthest left and set the time of day to night. Don’t forget to save! Go outside and you’ll see a guy dressed in a dark outfit lingering around like a creeper.
He’s offering Counterfeit Coins to use as currency. He’ll give a lot to you. Great, now you can leave Main Street! First, attempt to leave by going right to go to the cheese curd factory. After a brief argument with the focus tester (Bad Idea Guy), give him a counterfeit PopCoin and he’ll let you go.
Go into the Cheese Factory. Go on the second floor next to the control panel and use the climbing axe to destroy the machine next to the worker and transform the factory into a vat of cheesy goodness. Distraught, Lance Pitcher agrees to return to his job at Poptropica HQ.
While you’re in there, click the settings back to “day” and “clear” (because Lance made it rain to fit with his “dark soul”). Don’t forget to save!
Now, go back to the mountain. Once you get to the mountain, go all the way up to the top. You’ll find one of the employees you’re supposed to bring back to Poptropica’s headquarters.
He’s the developer, Billy Jordan, and he says he will go back if you beat him at Mancala (just in like Nabooti Island!). Basically, the goal is to get the most stones into your big tray, which is on the right (the opponent’s tray is the other big one). In each turn, you select a cup, and the stones inside of it will be dropped into the cups after it (one at a time) until all the stones from that cup have moved. If the last stone lands in your tray, you get to go again. If the last stone lands on an empty cup, you get to capture all the stones across from that cup into your tray. Also, the bugs don’t count at all. (Tip: Get rid of bigger clumps on your side so he can’t “capture” them!)
Once you win, he appears back at the basement of Poptropica HQ.
While you’re in there, click “Random” on the island editor that moves stuff around on the island around until you get this (oh, and don’t forget to save!):
Now you can easily hop onto the top of Poptropica Worldwide Headquarters and grab the Soda.
Also, the safety guy will appear and give you a Helmet because he deems it unsafe to jump down from high heights without one. Put it on, then hop down to the right and there’s a crate blocking the way. Go back into the basement and click on the island editor where you move the buildings. The crate is in the far right location – click on it and it will break. Don’t forget to save!
Now, leave the basement and go to the University and give the professor his soda. He’ll tell you that when he sees a Poptropica script, he throws it away. Go back to HQ and down to the basement again. You’ll see that Slash the cost-cutter has decided to save money on chairs by making people sit on each other’s laps. Awkward.
Now go over to the moving luggage and then move it out of the way to find a sleeping guy… in front of the trash can. Talk to him, then use the Cake (after he does his dialogue!) and he’ll move away from the trash bin.
Click on the bags to move them. Dig through the trash and you’ll eventually find the Script, pictured below. You can also read a page of the typo-ridden script by clicking “Examine” on the item in your inventory, if you want to.
Leave and go back to the university. Click on the English professor and give him the script. Leave the building, and an annoying ad will pop up. Go back to HQ, up to the third floor to Ad Sales and pay the lady with your Counterfeit Coins to get rid of the ads for you.
Now ride the elevator down and the budget lady will appear. She will tell you that she eliminated most of the servers so Poptropica would run slow. Now go inside the basement, and you’ll find that you’re stuck in a perpetual loading screen. This is not a glitch! Go to your inventory, put on your protection Helmet, then bust all of the letters with your fat head.
After you bust all the letters, you will be in Poptropica’s internal servers. Here’s the map you can use for reference when you redirect the beams:
First, head over to the red cord and click on it until the red line points down.
Then click the blue one once, and then click the green one twice, and the server is all fixed.
You’ll talk to the lady in green again, thinking that you’ve saved Poptropica. But… the blond lady knows her stuff, since she notes that we still need to experience the Poptropica-style villainous twist. As if on cue, all four of the meddling managers reveal themselves to be workers for Poptropica’s rival website, Mega Fighting Bots!
And they plan to destroy you for fixing all of their hard work! So they summon their fitting Mega Fighting Bot and form together Power-Rangers style into one giant robot in Poptropica’s coolest cutscene yet.
And so the gratuitous action sequence begins!
To defeat this mega-bot, keep on shooting your fake PopCoins at it just by clicking on the big bot. Move out of the way when it throws rocks and its fists at you! It’s an easy boss fight, but a boss fight indeed. Once the robot goes ka-put, throw the coins at the achievements to end their meddling once and for all!
Defeated, the four managers lament and then retreat into their airplane back to their game! Thanks to you, Poptropica is back in the right hands and you are rewarded the island medallion! Congratulations, you’ve completed Mocktropica Island!
Bonus Quest: members only
Go back into the basement of Poptropica Headquarters. Talk to the developer, Billy Jordan, and you’ll be told that one of Poptropica’s best programmers, Mark Hertz, has been lost to the rival game, Mega Fighting Bots (MFB).
Click on the Island Editor. Talk to Bucket Bot and click on the huge computer screen on the right. Follow Bucket Bot into the Arena. All you do in the bonus quest is play Mega Fighting Bots!
The first bot you are to battle is Safety Bot. He is very cautious, and avoid most attacks. Here’s a little tip I used to best not only him, but all the bots (click to animate):
Wait for him to come around the bend, then attack! Even more, you can lure him by standing in the corner, and then when he starts to come toward you, go down a square, to where your bot would be in the gif above. (actually, he is the only bot that the tip doesn’t fully work on… >.<)
Repeat this again and again for all the bots — it really works! You have to beat each bot in two (out of a maximum of three) rounds to defeat them.
Ad Bot is quicker than Safety Bot. She is also not the smartest in many ways. If you keep attacking her from a corner, she’ll keep coming back for more. Be sure she is in your target zone before you attack — she changes directions quickly.
Shredder Bot is easily ticked and has a bit of a temper. She hurts… a lot. Hard to defeat. She will come at you with different angles and has a broader strategy.
Focus Bot is very smart. Out of them all, he’s really easy. Just use the corner tactic. He is not hesitant like Safety Bot. When he comes at a different angle, he will follow through.
Finally, there’s the Mega Bot. He’s the lost programmer, Mark Hertz. Of course, he is the biggest, fastest, strongest, and smartest. And he is appropriately named. Once you defeat Mega Bot, he will get thrown out of the ring! You have brought back the lost programmer!
After you’re both transported back home, you get a little present from the now famous Bucket Bot. It’s a terrific Bucket Bot Costume! Congrats, you’ve finished the Mocktropica Bonus Quest!
Looking for more walkthroughs? Check out our Island Help page!